Visualizing nature

by Kenneth Chang, NCSA Research Programmer, Publications Group

Multimedia, though having made it to the cover of Time, is still in its formative years--a revolution still in search of purpose. Pretty pictures, impressive soundtracks--but people are only now beginning to mold it into something more than MTV for the computer.

Scientific computing, too, has entered the age of the CD-ROM with its share of achievements and disappointments. In the impressive category is Visualization of Natural Phenomena by Robert S. Wolff and Larry Yaeger of Apple Computer Inc. It is not even multimedia; it is a clearly written, beautifully illustrated 374-page encyclopedia of scientific visualization. Mixing the field's history, explanations of visualization techniques, and wonderful examples, the book is enjoyable for anyone--from neophyte to expert--to page through.

Photo by Thompson-McClellan Photography

Caution: Technical lingo

Note though, sections of the book are quite technical in nature, and the casual reader is likely to glaze over at sentences like, "However, instead of using a (u, v) parametric mapping based purely on the object's geometry, the mapping is based on the direction of a reflection vector computed by reflecting the vector from the eye to the point on the object's surface about the surface normal at that point." The writing is still clear, if you care about such matters; otherwise, just skip to the more interesting sections, like Chapter 7, which discusses the cross- pollination between scientific visualization and Hollywood special effects.

Bundled with the book is a CD-ROM. The CD succeeds both as a supplement and by itself. Icons in the margins of the book tie the two together, referring the reader to a specific clip that clarifies a point the authors are making. For example, one section of the book discusses the "spokes" found in the rings of Saturn. From the image in the book, the spokes are not immediately obvious--they rather look like unintentional smudges. When the corresponding movie is viewed, however, the structures immediately become apparent.

Like sitting in on SIGGRAPH

By itself, the CD-ROM is still a fascinating experience and avoids the mistake of many such projects of simply parroting what has already been said in the book. With animations ranging from Egyptian mummies to Sony commercials, it is rather like sitting in on the animation festival at SIGGRAPH's annual computer graphics conference where thousands gather to goggle at the latest gadgets and wow at the computer animations. The disadvantage is that the 180 x 240 pixel window is no substitute for the multistory screens at SIGGRAPH, but the advantages are twofold. Next to each animation is a short, clear explanation of what the animation shows and the techiques used--a context for the pretty pictures. The other advantage, for people in the visualization field at least, is that the viewer can immediately refer back to the book to read up on the details of a given technique.

The particulars

Two useful appendixes describe the production environment-- including hardware, software, and data management--created by the authors (Appendix A) and provide a lengthy glossary of terms and a reference list (Appendix B).

NCSA staff members who contributed to the book include Director Larry Smarr (Foreword; images and information), Research Scientist Mike Norman (technical review); and SDG Management Analyst Susan Goode (data and software).

Minimum system requirements: Apple Macintosh II or later; System 7.01 or 7.1; 8 Mbyte RAM; 13-inch RGB monitor (8-bit color minimum); 5 Mbyte free hard disk space; CD-ROM drive; QuickTime 1.5 or later needed to play movies on CD- ROM.

Published by TELOS, The Electronic Library of Science, an imprint of Springer-Verlag (New York: 1993); ISBN: 0-387- 97809-7.


access / Summer 1994 / NCSA